|"It's beginning to look a lot like Christmas..."|
"What the hell are you guys doing? You're shooting all
over the place! Stop it! Only shoot the Orks on the left!"
Take the example of a Space Marine Tactical Squad armed with a meltagun and a multi-melta which is about to be charged by a mob of 20 Orks and a Killa Kan. Logically speaking, it makes sense for the genetically engineered super-soldiers, who spend nearly every waking hour training and who've accumulated centuries of combat experience to realize that the sensible thing to do would be to split their fire in that situation, directing their bolter fire at the onrushing Orks, while the meltagun and multi-melta open fire at the Killa Kan. You wouldn’t even need to be a Space Marine to realize that that was the smart play, as even the greenest conscript in the Imperial Guard would know that that was the sensible thing to do. And yet, per the rules, that Space Marine Tactical Squad would either be forced to fire all their weapons at the Ork Mob or at the Killa Kan. So, either two melta shots were wasted killing one or two Orks when they could have been used to potentially slag a walker, or sixteen bolter shots would’ve uselessly pinged off the armor of a Killa Kan, when they could have been more effectively used to thin out the number of Ork Boyz just waiting to swarm their position.
Thankfully, however, it appears that the game designers for the upcoming 8th edition of Warhammer 40,000 realized the absurdity of that situation. On May 8th, just four days after my original blog post, they published an article to Warhammer Community titled New Warhammer 40,000: Infantry, where they revealed that “in the new Warhammer 40,000, models in a squad can fire at different targets. So, this means your Tactical Squad can have your boys with bolters deal with that onrushing Hormagaunt horde, while the flamer bathes a nearby Lictor in prometheum fire, and the squad’s krak missile takes an opportunistic potshot at that onrushing Carnifex – just as you always imagined they should!” And as it turns out, this doesn’t just apply to infantry, but to vehicles as well. That makes 1 Victory Point for me!
Victory Point Total: 1/0
Another thing that always bothered me was that combi-weapons could only fire the special weapon portion of their weapon once per game, and were forced to utilize a bolter for the rest of the game. This made combi-weapons effectively pointless for Space Marine Captains, who wouldn’t be able to make much use out of their high Ballistic Skill, which naturally made gearing them exclusively for close combat a much more appealing option, particularly with a plasma pistol. After all, not only could a plasma pistol provide a +1 Attack bonus, but you’d be able to fire it any number of times over the course of a battle, as opposed to the combi-plasma, which could only fire once in a game.
On May 10th, though, the Warhammer Community webpage published another article titled New Warhammer 40,000: Weapons Part 2, and it turns out that the combi-weapon is being revised with the new edition. As it states in the article, “Another type of weapon that is changing is the combi-weapon. While in the current edition you can only shoot the “specialist” portion of the gun once, in the new Warhammer 40,000 you can either shoot both all the time, but at a -1 to hit modifier, or choose to just shoot one with no modifier.” That makes another Victory Point for me.
"Are you telling me I'm a viable
build, now? Thank the Emperor!"
|Special Issue Boltgun||-|
Victory Point Total: 3/0
The upside? The standard Land Raider has become much,
much more threatening than it was before. But the downside?
This monstrosity is better, too, and may appear more often on
the tabletop as a result. Emperor protect us...
Back in 2nd edition, a twin-linked weapon was literally two weapons bolted together, so it worked the same as if you were firing two weapons, with the sole restriction that they both had to fire at the same target. So when a Dreadnought fired its twin-linked lascannons, it was firing two lascannon shots at its target, not simply getting a reroll on one shot, which was the case from 3rd edition onwards. In my blog post I suggested that those weapons should go back to the way they were, and be treated as if they were two weapons (In other words, they should double their shots. So, a twin-linked lascannon should fire two shots rather than one shot, and so on). In the previously linked article from Warhammer Community, that’s exactly what we’re getting, where they tell us that "In the new Warhammer 40,000, twin-linked weapons instead get double the number of shots.” Chalk up yet another Victory Point for me.
Victory Point Total: 4/0
"I can only fire four shots with my
storm bolter, but some dude with a
crossbow can fire NINE SHOTS?"
Victory Point Total: 4/1
REWRITING THE CODEX ASTARTES
With the return of Roboute Guilliman, I suggested that it was time to revisit the Codex Astartes and Space Marine Chapter organization. And while it appears that unit organization isn’t changing at all for standard Space Marines with the new edition, GW has introduced the Primaris Space Marines who are clearly the replacements for the existing Space Marine armies. And judging from what we’ve seen of the Primaris, whether they're Intercessors, Inceptors, or Hellblasters, I think it's pretty clear that the Primaris Space Marines aren't beholden to the Codex Astartes in the slightest. So I think it’s fair to say that I should be awarded a Victory Point for this, as well.
The Moritat, Inceptor, and Primaris Lieutenant.
|"I'm gonna keep my baby!"|
However, I did also suggest simplifying Space Marine lists, making them more alike by eliminating differences between them and condensing disparate Chapters into a single list. For example, I suggested that Baal Predators, Librarian Dreadnoughts, and inferno pistols should become standard for every Space Marine Chapter, rather than being restricted solely to the Blood Angels and their Successors, that Dark Angels should gain access to the Stormraven, Stormtalon, and Stormhawk, and so on. Basically, I was hoping for homogenization of the Space Marine lists, and that's something which most definitely did not happen. And judging from recent rumors stating that we’ll eventually see a Codex: Iron Hands, GW seems to be doubling down on the idea of maintaining, and perhaps even widening, the differences between the various Chapters, so that’s a Victory Point I should absolutely be denied.
FINAL VICTORY POINT TOTAL: 7/2
So for the most part, I have to say I'm pleased. I scored an amazing 7 points to 2 in terms of my accuracy on what was coming in the next edition (Although it was on my wholly arbitrary and made-up scale). And whether it's the return of split fire, classic twin-linked weaponry, and combi-weapons that work all the time, or the introduction of the new Primaris Space Marines (Which I'll have more to say on in a future blog post) who've discarded the Codex Astartes in favor of new formations, new wargear, and new vehicles, I seem to have gotten everything I asked for. Well, just about everything. You know what the irony of it is? I waited six editions for Tactical Squads to regain the tactical flexibility which they were supposed to be famous for. And now that Tactical Squads have finally, finally, finally regained that tactical flexibility thanks to Split Fire returning to the game? They're on the way out, as they'll eventually be permanently replaced by the mono-build Primaris Space Marines, who believe in extreme specialization over tactical flexibility. Somewhere in the deep recesses of the warp, I can truly hear the laughter of thirsting gods...